EBOOST IS THE ESPORTS SOFTWARE TOKEN
eBoost is a gaming Software Token that can be used for player-to-player gaming on sites who accept it as payment. Please check to make sure any site is legal for your citizenship. Partner sites are not affiliated with the International EBST Society and are responsible for their own compliance with local and global laws.
Designed to be fast and secure with it’s own blockchain, EBST is meant to service the eSports industry at the core. It’s the first in-game software token focused on the 1 Billion dollar eSports market and EBST can be used and gaming among skill based eSports games.
EBST can also be used in gaming applications outside of the US, including gaming on eSports (Where Legal). Stay tuned for an announce.
What is eBoost?
eBoost is an experimental in game digital currency created for Mockit.gg users. eBoost allows for instant payments to anyone, anywhere in the world. eBoost was built on Litcoin core with modifications. eBoost uses peer-to-peer technology to operate with no central authority. Managing transactions and issuing money are carried out collectively by the network. eBoost Core is the name of the source software which enables the use of this currency. Originally forked from Litecoin
For more information about eBoost, visit mockit.gg
PoW Scrypt Cryptocurrency with ACP
100,000,000 Premined Coins
0 Block Reward
3 Minute Blocks (On Average)
60 Block Retarget Rate
RPC Port 5883
P2P Port 5884
eBoost Core is released under the terms of the MIT license. See http://opensource.org/licenses/MIT/ for more information.
Future development work is managed by Jim Blasko ([email protected]) and the eBoost Team.
If it is a simple/trivial/non-controversial change, then one of the eBoost development team members simply pulls it.
master branch is regularly built and tested, but is not guaranteed to be
Testing and code review is handled by Blaskoshi and eBoost Team.
Important: We do not accept translation changes as GitHub pull requests because the next pull from Transifex would automatically overwrite them again.
Translations may be converted to eBoost periodically.
Development tips, tricks, and FAQs
addnode=node1.minercity.org addnode=node2.minercity.org addnode=220.127.116.11
Compiling for debugging
Run configure with the --enable-debug option, then make. Or run configure with CXXFLAGS="-g -ggdb -O0" or whatever debug flags you need.
If the code is behaving strangely, take a look in the debug.log file in the data directory; error and debugging messages are written there.
The -debug=... command-line option controls debugging; running with just -debug will turn on all categories (and give you a very large debug.log file).
The Qt code routes qDebug() output to debug.log under category "qt": run with -debug=qt to see it.
eBoost Core is a multithreaded application, and deadlocks or other multithreading bugs can be very difficult to track down. Compiling with -DDEBUG_LOCKORDER (configure CXXFLAGS="-DDEBUG_LOCKORDER -g") inserts run-time checks to keep track of which locks are held, and adds warnings to the debug.log file if inconsistencies are detected.
Are there any changes to the serialization of blocks or transactions?
No. eBoost maintains the serialization of LTC to ensure easy compatibility with existing projects. There are also no changes to all of the following: the proof of work hash function (scrypt), block id hash function, transaction id hash function, cryptographic signature algorithm, the script language.